I’ve decided against having the units’ health bars fade in and out. It’s not a technical limitation so much as a look and feel one. It felt clunky and weird, so I removed it and decided to keep it out of MVP+ (if not the game). I did rework the win UX, though not by much.
I have 4 issues left open that I want to address before the end of February, and then I’ll be moving on to my next game: Gravity Runner.