A little spring in their step

The units now float! I tried to bake in some randomness to their speed so they wouldn’t all be synced up, but I didn’t have any luck with that (I’ve been adjusting the step size on Vector3.MoveTowards()). As always the latest has been posted over here.

Edit: just kidding, I figured out how to make them bounce at (very slightly) different speeds! Latest has been posted to GitHub and uploaded to the site.

 

piebie

 

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