Start over!

Like I said in yesterday’s post, I added game over logic, but it didn’t really do anything. Basically, if you died, the screen froze and that was that. Now you can restart the game, and a message is presented to you letting you know that you died and what your score was. It needs to be styled, but I won’t bother with that until later.

 

Missed one

I forgot to post yesterday, but never fear, I did some stuff! In particular, I added the beginning of the scoring system. This morning I tuned the gravity value a bit to make it feel more responsive.

I’ve also started playing with the beginning of my next project, which will be a 2D zoo simulator.

 

Killed the bug!

It’s dead! Evidently adding box coliders to my cell prefabs was causing trouble with OnMouseUp.

I also got the chunks displaying in the game world, but they’re not correctly sized yet, and they are currently overloading Unity so that it crashes. My guess would be that the grid is being populated without ever being cleared.