Start over!

Like I said in yesterday’s post, I added game over logic, but it didn’t really do anything. Basically, if you died, the screen froze and that was that. Now you can restart the game, and a message is presented to you letting you know that you died and what your score was. It needs to be styled, but I won’t bother with that until later.

 

Missed one

I forgot to post yesterday, but never fear, I did some stuff! In particular, I added the beginning of the scoring system. This morning I tuned the gravity value a bit to make it feel more responsive.

I’ve also started playing with the beginning of my next project, which will be a 2D zoo simulator.

 

First image of Gravity Runner!

I’ve had a pretty productive morning! I figured out what was causing the game to crash when a chunk was loaded, and my gut feeling that I was trying to populate the game grid in the update function was correct.

This won’t be a long post (not that any ever are!), but I am excited to share a first image with you. I should add the disclaimer that this screenshot does not include art that I intend to put in the final game. The squares come from the ChunkCreator, and I am planning on releasing the game with better assets for them.

Here it is:
Capture