Before today’s changes, when a chunk ran off the screen before, the ball just fell in empty space. Now, when a chunk moves too far off the screen, it will be destroyed and another will be lined up.
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First image of Gravity Runner!
I’ve had a pretty productive morning! I figured out what was causing the game to crash when a chunk was loaded, and my gut feeling that I was trying to populate the game grid in the update function was correct.
This won’t be a long post (not that any ever are!), but I am excited to share a first image with you. I should add the disclaimer that this screenshot does not include art that I intend to put in the final game. The squares come from the ChunkCreator, and I am planning on releasing the game with better assets for them.
