Shiny units and spinning arrows!

Today I finished the first major iteration of Hex. While there were a lot of behind-the-scenes changes that went into it, on the front end, it means that the arrows now turn when they move, and the units are shinier than before. The board is now also set up symmetrically. Check it out here.

While there are still bugs to be squashed, and polish to add, it’s exciting to have a first draft of this game out in the world.

 

piebie

 

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