I didn’t get a whole lot done today, as my energy has been directed elsewhere, but I did knock down issue #14.
I wasn’t thrilled with the colors that Unity was giving me by default, so I’ve added the ability for me to define custom colors, which I’ve had some fun with. I was also not terribly happy with my lighting scheme, so I added another light to the rig and brightened things up a bit!
In the next couple of days I’ll be adding an unlocked camera so that the player can choose which angle they view the board from, as well as some back-end features to lay the groundwork for more flexible game play.
As always, the latest build can be found here.


